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Old Nov 27, 2006, 07:14 PM // 19:14   #1
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Default Revival of the ranger droknar's forge runner!

Must... run... faster... then... the... Siege... Ice... Golems... Avicaras casters chase forever, Grawl crones never give up... That's how all runs (especially droks) suddenly became much harder with the nightfall release AI update.

Max Period presents... The R/D droks runner!


Skillbar and attributes (very big picture!):
-Dodge, Zojun's Haste - fast speed boost
-Storm Chaser - slow speed boost + some mana regain
-Pious Restoration - Remove hexes when you have 2 or more enchantments on you
-Fleeting stability - anti-knockdown
-Vital boon - Self heal / slow cheap cover enchantment
-Vow of silence - prevents snares from landing on you
-Mystic regeneration - hp regeneration / fast cover enchantment
http://www.scs.ryerson.ca/~c5tam/misc/rdrunner.jpg

Here's the video of my run:
http://video.google.ca/videoplay?doc...91&q=droks+run

It's still a very hard run though... You must have good timing with Vow of Silence - it must land before the snare hexes do! (In the video there's one instance of a mistimed Vow of Silence just after the worm tunnel)

And in the video, someone near the end of lornar pass it was actually a close call - Vow of silence just landed before deep freeze did...

I've also set up a guildwiki build article for this - http://gw.gamewikis.org/wiki/Build:R...d_Forge_Runner

Last edited by Dark Luke; Nov 29, 2006 at 12:46 AM // 00:46..
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Old Nov 27, 2006, 07:33 PM // 19:33   #2
Wilds Pathfinder
 
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i liked it...and even at the time when you mistimed the elite...you recovered pretty damn well...


5* to me...
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Old Nov 28, 2006, 02:16 AM // 02:16   #3
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this should directly compared to the R/W build that reikai has put together.

i haven't tried this but w/e i might soon
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Old Nov 28, 2006, 05:31 AM // 05:31   #4
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I have been using this build for about since the time NF came out, not to flame or anything, but seriously, this has been my main, and only, source of income...

And btw Rucksack, there is no comparison for this build, its like the Reikai R/W x2, I mean, you never get knocked down if you keep your Fleeting up, I can see a nerf bat coming to hit VoS soon, probably the recharge time, ouch, lol, or who knows, maybe they meant for the dervish to be all powerful and be able to run droks, hehe.

Last edited by Mickey; Nov 28, 2006 at 05:42 AM // 05:42..
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Old Nov 28, 2006, 03:12 PM // 15:12   #5
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One question, what's the point of using a ranger primary to run this over a Dervish primary? To me it seems like the mysticism line and the longer duration on Vow would be worth more than having dodge/zojun/reduced energy cost of storm since elemental armor isn't worth much with all those enchantments that keep you from being snared/taking heavy damage.
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Old Nov 28, 2006, 04:40 PM // 16:40   #6
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I don't have a dervish primary character so I don't know what's running with an actual Vow of Silence D/Mo runner is like. Dodge and Zojin lets you run faster than the siege ice golems without having to stop for its cast + aftercast.

The biggest threat of this run is Siege Ice Golems which they both snares, knocks down, and chase you forever. Vow of Silence is just there to help you get out of the ice golem's casting range
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Old Nov 29, 2006, 12:32 AM // 00:32   #7
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I actually tried this out... and was playing with it.
I, like Woly, don't see why anyone would run this over a D/X

The only reason I used R/W over W/X is because R/W IS better... but R/D over D/X... nah, D/X is much better...

so ~_~

I won't compare the two (R/W vs R/D) because I've not spent as much time on R/D... but to me, its just not as stable ~_~
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Old Nov 29, 2006, 07:24 AM // 07:24   #8
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Well...I dont know with ranger as primary you have expertise to run 33% faster...and you have +armor vs ele, as dervish primary you have longer mysticism, which is not always a good thing but you dont have expertise to help you with you 33% faster...So, I pick d/a, but still can't figure out a build to at least slightly outrun those agro hog spellcasters.
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Old Nov 30, 2006, 09:32 AM // 09:32   #9
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I really like this build, though I haven't tested it yet (won't take long, belive me).
The problems I found running R/W were the water snares, you can tank long with the build, but certainly not long enough. Now with snare problem is solved and the constant KD prevent makes it even better.
Also, you might wanna try taking Serpents Quickness IF the recharge of Vow gets anerfed: that problem solved.
And why R/D is better than D/X: higher AL and more running abilities. Simple calculation: 70base AL + 10 sentry's + 30 elemental = 110 armor. Makes sense to me
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Old Nov 30, 2006, 09:46 AM // 09:46   #10
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Quote:
Originally Posted by Milan-V
I really like this build, though I haven't tested it yet (won't take long, belive me).
The problems I found running R/W were the water snares, you can tank long with the build, but certainly not long enough. Now with snare problem is solved and the constant KD prevent makes it even better.
Also, you might wanna try taking Serpents Quickness IF the recharge of Vow gets anerfed: that problem solved.
And why R/D is better than D/X: higher AL and more running abilities. Simple calculation: 70base AL + 10 sentry's + 30 elemental = 110 armor. Makes sense to me
Perhaps you have not run with the D/X.

I myself actually came up with a build very similar to this, and used it. Its UNSTABLE as heck. (Meaning... success is... low.)
I took what I learned from that experience, and made my D/X and now i'm somewhere near 90+% (only real thing that kills me now... is lag :/)

D/X has:
70 base AL +10 with sentrys.
CONSTANT 10 regen
CONSTANT 33% Speed.
CONSTANT anti KD.

what more could you want. The R/D pales in comparison to the D/X.

If anyone wants to challenge me on my D/X with a R/D... my D's IGN is Kokoro Tsurugi

Last edited by Reikai; Nov 30, 2006 at 10:02 AM // 10:02..
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Old Nov 30, 2006, 05:09 PM // 17:09   #11
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Quote:
Originally Posted by Reikai
Perhaps you have not run with the D/X.

I myself actually came up with a build very similar to this, and used it. Its UNSTABLE as heck. (Meaning... success is... low.)
I took what I learned from that experience, and made my D/X and now i'm somewhere near 90+% (only real thing that kills me now... is lag :/)

D/X has:
70 base AL +10 with sentrys.
CONSTANT 10 regen
CONSTANT 33% Speed.
CONSTANT anti KD.

what more could you want. The R/D pales in comparison to the D/X.

If anyone wants to challenge me on my D/X with a R/D... my D's IGN is Kokoro Tsurugi
I presume that's Avatar of Balthazar. If it is, you won't have constant 33% because it maximum last is 60~70 seconds and the recharge is 120.
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Old Dec 13, 2006, 10:15 PM // 22:15   #12
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Quote:
Originally Posted by Milan-V
I presume that's Avatar of Balthazar. If it is, you won't have constant 33% because it maximum last is 60~70 seconds and the recharge is 120.
to remedy that just go with a /Me secondary and use:

Arcane Echo - en15 cast2 recharge30...

so cast AE, then AB. after 15 secs ( only cause of cast time and lil lag time) that will give you a window of about 10-5 secs now of vulnerability.

let me know if this wouldnt work seeing how i dont have a D ( still getting my Ranja through fractions.. then gonna take him through prophecy just to pick up some leets and the skills that are only in there.


Last edited by mkinney; Dec 13, 2006 at 10:25 PM // 22:25..
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Old Dec 14, 2006, 04:14 AM // 04:14   #13
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Arcane echo doesn't work with forms because they're not spells...
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Old Dec 14, 2006, 11:55 AM // 11:55   #14
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Quote:
Originally Posted by Milan-V
I presume that's Avatar of Balthazar. If it is, you won't have constant 33% because it maximum last is 60~70 seconds and the recharge is 120.
It could be Featherfoot Grace, which, with high enough wind prayers, can bekept up indefinitely,

Featherfoot grace just makes sense though, 50% less conditions. Then you stack it with whirling charge, which also kinda synergizes for 33% constant speed boost.

Then you have fleeting stability from earth prayers, mystic regeneration, and uh..that anti-hex one.
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Old Dec 15, 2006, 06:55 PM // 18:55   #15
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Quote:
Originally Posted by Wolydarg
It could be Featherfoot Grace, which, with high enough wind prayers, can bekept up indefinitely,

Featherfoot grace just makes sense though, 50% less conditions. Then you stack it with whirling charge, which also kinda synergizes for 33% constant speed boost.

Then you have fleeting stability from earth prayers, mystic regeneration, and uh..that anti-hex one.
Never thought of stacking skills...but still you can't get a REAL constant run boost of 33% since Whirlings Charge is for 13 secs at 12 wind...and at 17(most you can get...still it goes with luck) makes 17 secs.
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Old Dec 15, 2006, 09:14 PM // 21:14   #16
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Quote:
Originally Posted by Milan-V
Never thought of stacking skills...but still you can't get a REAL constant run boost of 33% since Whirlings Charge is for 13 secs at 12 wind...and at 17(most you can get...still it goes with luck) makes 17 secs.
Well, when whirling charge ends, you can use a non-attributed sprint for 8 secs, allowing to get away with 12 wind prayer, I don't know, there's just so much you can do with enchantments with only a Strip Enchantment from the occasional guiles along the way..

Or even more simple, D/Me with illusion of haste/weakness to buff mystic regeneration even more.

Quote:
Originally Posted by mkinney
to remedy that just go with a /Me secondary and use:

Arcane Echo - en15 cast2 recharge30...
Forms aren't spells.

Last edited by Wolydarg; Dec 15, 2006 at 09:23 PM // 21:23..
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